The Language of Colour is a short, readable and enjoyable introduction to visual communication and the semiotics of colour. Packed full of examples and exercises, Theo van Leeuwen moves from discussions of the meanings of individual colours and colour naming to a theory of how colours combine. The author argues that colour schemes and combinations are more important than the individual colours that comprise any combination.
In their most recent report on advertising creativity and effectiveness, the IPA and author Peter Field reach the startling conclusion that both creativity and effectiveness are under threat. And who are the culprits? They believe that short-term thinking and especially a focus on driving rapid sales effects, combined with the post-global financial crisis recession, are killing the creativity of advertising. Read more »
Crowdsourcing happens when a “crowd” or group of volunteers help to solve or complete a task or project. Crowdsourcing is an approach that can be used to collect large quantities of data or solutions from a range of people outside your organisation in a short amount of time. Read more »
The principle of iteration is central to design thinking. Just as evolution allows complex structures to develop over time in nature, iteration is at the core of good design, building on simple foundations to develop more complex designs. This is achieved by progressively exploring, testing and refining a design over time, often with very fast cycles of iteration. Iteration is often broken into two phases: design iteration and development iteration. Read more »
In photo studies, participants are asked to document ideas, events and aspects of their lives with photos, allowing researchers and designers to collect visual insights into their behaviours, motivations and beliefs. Such studies are very personal and provide inspiration for design and co-creation based on the worlds of the users of products or services.
“I have no special talents. I am only passionately curious.” – Albert Einstein
“Curiosity is insubordination in its purest form.” Vladimir Nabokov
I seem to have been reading a lot of books recently on the topic of questions (perhaps inspired by a good friend), and so I was curious to read Curious by Ian Leslie, all about the importance of curiosity in human life and its place in learning, business and innovation. Coming off the back of reading A More Beautiful Question (read more here), Ian Leslie arguably suffers from a lack of more practical argument and application to the reality of business, but still offers up some nuggets of insight into the importance of curiosity in the success of humans. After all, curiosity is linked to the most fundamental animal behaviour (called ‘seeking by Jaak Panksepp) and the need to explore the world.
Mind mapping helps capture and generate ideas using visual thinking, through a nonlinear process of capturing thoughts and ideas that are associated in the mind(s) of people. The process allows anyone to consolidate information, interpret the links between ideas, communicate the linkages and hierarchy between different ideas and concepts and enhance problem solving and memory of multiple thoughts.
What can sleep teach us about creativity? In The Secret World of Sleep, Penelope Lewis describes what sleep enables us to do that we can’t while awake. In many ways, the book is not just about sleep, but about the science of the brain, how memory works and what sleep brings to the creative process.
What is remarkable about insights?
In the first chapter of Seeing What Others Don’t, Gary Klein references a slide that he had often used to argue for the importance of insights and their relative neglect in business. The slide showed visually that Performance improvements = reducing errors + increasing insights. As he points out, businesses too often focus on the first at the expense of the second. They spend a lot of energy trying to eliminate errors rather than opening themselves up to potential (and often more impactful) insights that can create value.
Creative toolkits are collections of objects organised to help users model, visualise or be creative through play, They are a way to package creative development and generative design into a collection of visual elements, objects or building bricks to help participants find concrete ways to express their ideas. Typically such creative play is very difficult to achieve through traditional research methods, and creative toolkits help teams create or co-create ideas and designs with customers. Read more »